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Cobbleloots: Loot Balls and More!

Cobbleloots: Loot Balls and More!

A cobblemon sidemod that adds Poké Balls with loot from the original games to cobblemon for mapmaking.

252.5k
139
Adventure
Minigame
Utility

Compatibility

Minecraft: Java Edition

1.21.1
1.20.1

Platforms

Fabric
NeoForge

Supported environments

Client and server

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Links

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Creators

Ripio
Ripio Owner

Details

Licensed MIT
Published last year
Updated last week
DescriptionGalleryChangelogVersions
All versions2.0.3

2.0.3

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Changelog

Cobbleloots ALPHA-2.0.3

IMPORTANT: Alpha versions of the mod may contain bugs and unfinished features. Use them at your own risk. If you find any issues, please report them on the GitHub repository.

Changes

  • Added a configuration file to customize the mod's features.
    • A new configuration file is generated in the config/cobbleloots folder when the mod is loaded for the first time.
    • At the moment, the configuration file is missing a lot of features, but it will be expanded in future versions.
  • Added a chunk cap to loot ball generation which can be configured in the configuration file.

Configurations

NOTE: The configuration file is in YAML format, so keys are referenced using a dot notation.

Loot Ball Bonus

  • loot_ball.bonus.enabled: Enables/disables the bonus feature for loot balls (default: true)
  • loot_ball.bonus.chance: Chance for a loot ball to provide a bonus (0-1, default: 0.1)
  • loot_ball.bonus.multiplier: Multiplier applied to loot when bonus is active (default: 2.0)
  • loot_ball.bonus.invisible: Whether bonus loot balls are invisible (default: true)

Loot Ball Generation

  • loot_ball.generation.enabled: Enables/disables loot ball generation in chunks (default: true)
  • loot_ball.generation.chance: Chance for loot ball generation on each attempt (0-1, default: 0.0625)
  • loot_ball.generation.attempts: Number of attempts to generate loot balls per chunk (min: 1, default: 2)
  • loot_ball.generation.chunk_cap: Maximum number of loot balls that can be generated per chunk (min: 1, default: 4)

Loot Ball Spawning

  • loot_ball.spawning.enabled: Enables/disables periodic loot ball spawning near players (default: true)
  • loot_ball.spawning.chance: Chance for a loot ball to spawn near a random player (0-1, default: 0.25)
  • loot_ball.spawning.cooldown.min: Minimum ticks between loot ball spawn attempts (min: 0, default: 6000)
  • loot_ball.spawning.cooldown.max: Maximum ticks between loot ball spawn attempts (min: 0, default: 36000)

Loot Ball Despawn

  • loot_ball.despawn.enabled: Enables/disables loot ball despawning (default: true)
  • loot_ball.despawn.time: Time in ticks before a loot ball despawns (min: 0, default: 24000)

Fixes

  • Fixed a bug where the server would crash when a loot ball spawn attempt happened without players connected.
  • Fixed an error in the calculation of nearby chunks for loot ball spawning.
  • Fixed a visual bug where loot balls would always render with poké ball texture instead of the correct loot ball texture from custom data.

Known Issues

  • Bonus loot balls invisibility is not working as intended.

Dependencies

dependency-iconCobblemonrequired
dependency-iconFabric APIrequired

Files

cobbleloots-fabric-2.0.3.jar(821.16 KiB) Primary
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Metadata

Release channel

Alpha

Version number

2.0.3

Loaders

Fabric

Game versions

1.21.1

Downloads

8947

Publication date

March 28, 2025 at 2:45 AM

Publisher

Ripio

Ripio

Owner

Version ID

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