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Mob AI Tweaks

Mob AI Tweaks

A mod that reworks mob AIs. Including some bosses.

75.9k
126
Game Mechanics
Mobs
Optimization

Compatibility

Minecraft: Java Edition

1.21.x
1.20.4–1.20.6
1.20.1
1.19.4

Platforms

Fabric
Forge
NeoForge

Supported environments

Client and server

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Links

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Creators

Unknowneth
Unknowneth Member

Details

Licensed MIT
Published 8 months ago
Updated yesterday
DescriptionGalleryChangelogVersions
All versionsMob AI Tweaks 1.7.1 for 1.21

Mob AI Tweaks 1.7.1 for 1.21

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Changelog

-Added ja_jp (credit to karaagedesu1) and fil_ph localizations.

-Added subtle particle effects when a shield with Perfect Parry enchantment reflects anything.

-Rewritten the code used for the pathfinding rework. It now excludes melee attacking mobs entirely as there is barely any difference with or without it. For ranged attacking mobs, the improved pathfinding is only enabled if they are shooting anything and moving at the same time.

-This change was done after playing around with an older version of the mod and the weird conflict it had with Guard Villagers that was patched in 1.7.0. I noticed that some ranged attacking mobs struggle to climb up blocks after losing their target. They try to climb but get bounced back causing them to get stuck, it was caused by a bug with vanilla strafing movement calculation not properly resetting when the mob changes movement directions. This bug is most notable in vanilla when skeletons lose their targets, causing them to "sprint" due to their sideways strafing movement not being reset correctly. This bug was caused by the movement controller of mobs ONLY resetting forward movement, not backwards, not sideways, which lead to this bug that plagued the mod for a long time.

-Fixed ranged mobs attempting to jump over fences when they collide with them.

-Fixed a crash that could occur when using a shield with Perfect Parry to reflect splash potions thrown by mobs. Additionally, they are now reflected correctly.

-Fixed a bug where explosive projectile attacks causes Perfect Parry to proc twice, duplicating the projectile that was reflected.

-Fixed a bug where projectiles reflected by Perfect Parry lose 90% of their NBT data, sometimes causing a crash when logging out of the world or during world save.

-Fixed the enderman's combo attack's hitbox having unlimited range and no angular limit. This lead to them being able to hit you from insanely far away regardless of where you are relative from them. Now, they cannot hit you if you are beyond a certain angle away from their body, allowing you to dodge their combo attacks by partially circling them during it.

Dependencies

dependency-iconSinytra Connectoroptional

Files

mob-ai-tweaks-1.7.1-1.21.jar(472.7 KiB) Primary
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Metadata

Release channel

Release

Version number

1.7.1

Loaders

Fabric ForgeNeoForge

Game versions

1.21–1.21.1

Downloads

259

Publication date

June 5, 2025 at 7:15 AM

Publisher

Unknowneth

Unknowneth

Member

Version ID

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