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Boss Ultimatum

Boss Ultimatum

Heal bosses when players die, or remove them!

15.8k
8
Game Mechanics
Utility

Compatibility

Minecraft: Java Edition

1.21.1
1.20.1

Platforms

Fabric
Forge
NeoForge

Supported environments

Server-side

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Creators

ElocinDev
ElocinDev Member

Details

Licensed ARR
Published last month
Updated last month
DescriptionChangelogVersions

 

Ever wanted to punish players for dying over and over to bosses? Feel like it's easy to cheese a boss because players can just respawn infinitely to eventually kill a boss?

Look no further! Boss Ultimatum solves that by adding a very customizable config that allows you to add "ultimatums" to bosses.

 

These ultimatums define how much health the boss should heal. A percentage of its max health? A flat amount? Or remove the boss so they have to resummon it?

 

Features

 

  • Maximum Health Healing
  • Flat Value Healing
  • Minimum Deaths to trigger ultimatum (Fabric only)
  • Per-Difficulty Setting (e.g. Only on hard)
  • Remove boss intead of healing
  • Health gains before ultimatum (e.g. Heal the boss 10% of their max health but 100% after ultimatum that can have a minimum of deaths)

 

Config Preview

 

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