Mods
Resource Packs
Data Packs
Modpacks
Shaders
Plugins
Mods Resource Packs Data Packs Plugins Shaders Modpacks
Get Modrinth App Upgrade to Modrinth+
Sign in
ModsPluginsData PacksShadersResource PacksModpacks
Sign in
Settings
Create: Meta Logistics

Create: Meta Logistics

Manage remote & unloaded storage networks in Create, access them locally, and design central logistics hubs.

73
3
Storage
Technology
Utility

Compatibility

Minecraft: Java Edition

1.21.1

Platforms

NeoForge

Supported environments

Client and server

90% of ad revenue goes to creators

Support creators and Modrinth ad-free with Modrinth+

Links

View source Join Discord server

Creators

xeli
xeli Member
moonst0ne
moonst0ne Artist

Details

Licensed GPL-3.0-or-later
Published 3 days ago
Updated last week
DescriptionGalleryChangelogVersions

An addon for the Create mod, intended for players with intermediate to advanced knowledge in Create's railways, storage and package routing system, and automation. Focused on solutions for offline, scalable, remote logistics, allowing players to build off of existing mechanics in Create to expand their bases.

Designed with Create's balance and level of realism in mind - no tesseracts or teleporters required. No programming background required.

New Blocks

  • Stock Manifest Compiler: Connects to a storage network, and creates (output slot) manifests when powered with redstone, and accepts (input slot) tickets to perform remote orders.
  • Stock Manifest Reader: Accepts (input slot) manifests and creates (output slot) tickets for remote orders. Connects to a storage network, and shows contents of the most recently accepted manifest as if it were an inventory on a stock link.
  • Station chunkloader: Loads chunks in a 3x3 area around itself, for 5 minutes, when a train arrives at the connected station. Multiple chunkloaders can be linked to a single station for more area.

New Items

  • Stock Manifest: Holds inventory information.
  • Item Request Ticket: Holds information about an item request.
Overview

Stock manifest compilers and readers are not of much use by themselves. Automating the production and delivery of the corresponding information items in order to establish a working long-range delivery system -- is an exercise for the reader.

Two loop diagrams side by side with labeled arrows. First diagram: Title: Synchronous storage; Top half of the loop: Stock Link (-> View Items) -> Stock Ticker. Bottom half of the loop: Stock Ticker (-> Order Items) -> Stock Link. Second diagram: Title: Asynchronous storage; Top half of the loop: Stock Link (-> Count Items) -> Compiler (dashed arrow -> Deliver manifest) -> Reader (-> View offline items) -> Stock Ticker. Bottom half of the loop: Stock Ticker (-> Order offline items) -> Reader (dashed arrow -> Deliver ticket) -> Compiler (-> Order items) -> Stock Link.

Players will be familiar with Stock Links and Stock Tickers (left) from the Create mod. The most basic use of Compilers and Readers (right) is to create an asynchronous storage that works offline. You can then use train stations with station chunkloaders to either load storage areas temporarily, or load them when tickets and manifests are being delivered.

Limitations

  • If a storage network's contents are too complex, the manifest compiler won't be able to list all of them. You can tell if a manifest is complete by looking at it in your inventory (X stacks encoded / Y total stacks). Current limit is at around 8000 different item types.
  • Orders made with tickets count as separate "orders" from the original request. They do not encode crafting recipes, and packages ordered by a compiler cannot be repackaged with the original order.

Securing your networks

  • Use the compiler block's menu to control where tickets are allowed from. Select from 1 of 4 options: Any network, same origin (tickets are only valid if they came from the same manifest), same owner (tickets are only valid if they came from another locked network with the same owner), or same origin & same owner. This is especially important when allowing compilers to connect to a shared rail network in multiplayer.

Modrinth is open source.

main@4bafae8

© Rinth, Inc.

Company

TermsPrivacyRulesCareers

Resources

SupportBlogDocsStatus

Interact

Discord X (Twitter) Mastodon Crowdin
Get Modrinth App Settings
NOT AN OFFICIAL MINECRAFT SERVICE. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.