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Death Knights (RPG Series)

Death Knights (RPG Series)

☠️ Embrace darkness and become a Death Knight using Unholy, Blood and Frost magic.

387.2k
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Equipment
Game Mechanics
Magic

Compatibility

Minecraft: Java Edition

1.20–1.20.1

Platforms

Fabric

Supported environments

Client and server

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Links

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Creators

ElocinDev
ElocinDev Member

Details

Licensed ARR
Published 10 months ago
Updated 5 months ago
DescriptionGalleryChangelogVersions

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Death Knights 1.0.0

by ElocinDev on Jan 21, 2025
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Death Knights v1.0.0

IMPORTANT FOR MOD AND MODPACK DEVELOPERS: THIS UPDATE REPLACES ALL DEATH KNIGHTS ATTRIBUTES WITH THEIR ETERNAL ATTRIBUTES EQUIVALENT E.G. death_knights:blood > eternal_attributes:blood

If you are referencing death knight's SpellSchoolRegistry class, then the spell schools will be redirected to Eternal Attributes, but for datapacks, you'll need to change the attribute and school ids to eternal_attributes:{school}.

This also allows seamless use of the Unholy and Blood powers without the need of depending on Death Knights, incase you're interested as a mod/datapack developer.

Changes:

  • Now requires Eternal Attributes as dependency
  • Added Tier 3 Armor Sets:
    • Icebound Knight (Frost)
    • Crimson Knight (Blood)
    • Blightbringer (Unholy)
  • Death's Call armor set now gives +10% of all death knight elements instead of flat +1
  • Blood Boil's "Blood Plague" no longer deals damage, and instead it makes the death knight heal every time they deal blood damage (such as from a blood ability). The % max health healing scales up with the amount of blood power the death knight has, and it's configurable.
  • Fixed Decaying enchantment not working

Death Knights 0.6.1beta

by ElocinDev on Nov 27, 2024
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0.6.1 - Fixes

  • Fixed Crimson Guard armor's pivot points being wrong
  • Fixed Soulfrost not being able to be added into DK armor
  • Fixed spell enchants not usable in runeblades

Death Knights 0.6.0beta

by ElocinDev on Nov 14, 2024
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  • YOUR JEWLERY CONFIG WILL BE RESET! It's now named jewelry_v2.json
  • Added Great Runeaxes, meant for blood death knights. They're slow and have Death Strike as an integrated spell.
  • Added Blood Death Knight jewlery; necklace and rings. Found in treasure chests of Bastions.
  • Added new model and textures for the Crimson Guard armor set.

Death Knights (RPG Series) 0.5.0beta

by ElocinDev on Oct 23, 2024
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0.5.0 - Blood Death Knights

  • Added the Blood Death Knight Class (Tank)
  • Added the Tome of Vampiric Knowledge
  • Added Tier 2 Armor for Blood Death Knight; Crimson Guard Set.
  • Melee abilities like Obliterate, Festering Strike, Frost Strike, Death Strike, etc. now reset the attack cooldown, making you unable to do a basic attack depending on the weapon's attack speed.

Jewelry and Great Runeaxes are coming in v0.6.0, which will be the last update before the 1.21 port!

Death Knights 0.4.2beta

by ElocinDev on Oct 16, 2024
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  • Fixed Iron and Diamond Great Runeblades not having a recipe

Death Knights 0.4.1beta

by ElocinDev on Oct 14, 2024
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  • Fixed Great Runeblades being set as one handed for Better Combat

Death Knights 0.4.0beta

by ElocinDev on Oct 14, 2024
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0.4.0 - Unholy & Jewelry Update

Main Features

  • Added the Unholy Death Knight Class
  • Added Tier 2 Armors for Unholy and Frost Death Knights; The Plaguebringer and Frozen Champion sets.
  • Added Great Runeblades, a new two handed weapon with 5 variants
  • Added Death Knight Jewelry found in Ancient City (Frost) and Woodland Mansions (Unholy)

Changelog:

  • WARNING! Armor config has been moved to an "item" folder, as the jewelry config is also there now.
  • Added Tome of Unholy Teachings
  • Added 4 spells for Unholy DK: Festering Strike, Death Coil, Epidemic and Death Grip
  • Added Frozen Champion armor set for Frost Death Knights
  • Added Plaguebringer armor set for Unholy Death Knights
  • Added Great Runeblades with Iron, Diamond, Netherite, Ruby and Aeternium variants.
  • Slightly reduced Frost Strike's frost power scaling (from 1.2 to 1.0)
  • Nerfed aeternium/ruby tier of one handed runeblades giving +6 spell power total. Now gives +5
  • Fixed armors and weapons not being able to be enchanted
  • Fixed runeblades not being able to use Spell Power enchantments
  • Fixed compat recipes loading when they shouldn't
  • Fixed spell descriptions having the wrong placeholder and not showing damage on the latest spell engine version
  • Fixed Obliterate and Frost Strike not requiring any runes
  • Fixed tiers of each spell being wrong
  • Fixed log spam when using Remorseless Winter

Death Knights 0.3.5beta

by ElocinDev on Sep 19, 2024
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Death Knights Public Branch Changelog

0.3.5

  • Initiate Runeblade is now named Iron Runeblade
  • Added Diamond Runeblade
  • Added Netherite Runeblade
  • Added Ruby Runeblade (BetterNether Compat)
  • Added Aeternium Runeblade (BetterEnd Compat)
  • Increased default range of Remorseless Winter from 2.0 to 4.0

0.3.1

  • Fixed refmap crash

0.3.0

  • Fixed crash when better combat is not present
  • Initial public release version

Death Knights v0.3.1beta

by ElocinDev on Aug 22, 2024
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  • Initial beta release of the mod

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