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MC Dungeons Weapons

MC Dungeons Weapons

Adds the weapons, tools and weapon enchantments from Minecraft Dungeons

778.1k
350
Adventure
Equipment
Magic

Compatibility

Minecraft: Java Edition

1.20–1.20.1

Platforms

Fabric
Forge

Supported environments

Client and server

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Links

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Creators

Timefall Development
Timefall DevelopmentOrganization

Chronos_Sacaria
Chronos_Sacaria Owner
Lemo0909
Lemo0909 Intern

Details

Licensed Timefall Development License 1.2
Published last year
Updated last year
DescriptionGalleryChangelogVersions

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MC Dungeons Weapons 9.0.4

by Chronos_Sacaria on Apr 21, 2024
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-- Bug Fixes ---

  • Fixed an edge case where innate enchantments attempt to be applied, even when all items are disabled

MC Dungeons Weapons 9.0.3

by Chronos_Sacaria on Apr 21, 2024
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-- Bug Fixes ---

  • Fixed the config dying when updating from older verison

-- Changes --

  • Changed from Projectile Damage Attribute to Ranged Weapon API
  • Updated Russian Translation

-- Thanks --

  • @fzzyhmstrs for fixing the config just straight up dying
  • @daedelus for doing the PDA -> RWA update
  • @AstroMonse for updating the Russian Translation

MC Dungeons Weapons 9.0.2

by Chronos_Sacaria on Apr 14, 2024
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Note: You __will __ need to delete your configs for MCDW with this update!

-- Bug Fixes --

  • Fixed duplicate registry attempts within enchantments
  • Fixed recipe and advancement data files to allow for disabling of items without console spam
  • Added fallbacks for the icons in the ItemGroupRegistry in case the items that are used by default are disabled in order to prevent a crash when the creative tabs are viewed

-- Added --

  • Added BusyBeeEnchantment and MultishotBowEnchantment as separate enchantments
  • Added notations in various places to note nullability and more explicitly and clearly stated notes that were already present in the code (this is ongoing)

-- Changes --

  • Refactored Enchantments to allow for more configurability
  • Removed BeeStingerItem and EnchantsLists classes
  • Explicitly renamed POISONING to JUNGLE_POISON where used to be more consistent and to be in line with Minecraft Dungeons
  • Rewrote EnchantsRegistry to use a Switch Statement rather than individual calls. This may change depending on need, but it is functionally the same thing as was already in place
  • Optimised LootTablesRegistry
  • Updated lang entries to reflect more readable layout and groupings
  • Refactored configs to allow for enabling and disabling to be in the same place the stats
  • Updated to the Timefall Development License 1.2

-- Thanks --

  • @fzzyhmstrs for helping with the config refactor
  • @purejosh for bringing the registration config issues to our attention

MC Dungeons Weapons 9.0.1

by Chronos_Sacaria on Feb 14, 2024
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Fixed Default Config Value Mistakes, Notes, Version Bump

  • Fixed the following enchantments to properly show up in RandomSelection and the Enchanting Table
    • Shockwave
    • Smiting
    • Soul Devourer
    • Soul Siphon
    • Stunning
    • Swirling
    • Tempo Theft
    • Thundering
    • Weakening
  • Fixed the following enchantments to show up in the Enchanting Table
    • Void Shot
    • Void Strike
    • Wild Rage
  • Added notes to explain the values in the config
  • Clarified the formula for Enigma Resonator in the notes

MC Dungeons Weapons 9.0.0

by Chronos_Sacaria on Dec 21, 2023
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Breaking Changes

  • Redid the McdwEnchantmentsConfig and McdwEnchantmentSettingsConfig to be easier to read and use
  • Removed EnchantStatsID.java, as it is no longer needed
  • Moved the following values from the McdwEnchantmentSettingsConfig to the McdwEnchantmentsConfig
    • ENIGMA_RESONATOR_DIVISOR -> offset value for ENIGMA_RESONATOR
    • DYNAMO_STACK_CAP -> offset value for DYNAMO
    • ENCHANTMENT_TRIGGER_BASE_CHANCE -> procChance value in proc-able enchantments
    • HEALING_FACTOR -> offset value for healing enchantments
    • directDamageEnchantmentMultiplier called the same thing, but moved to top of McdwEnchantmentsConfig
    • Propagated necessary changes throughout project
    • Configs will be reset; BACK UP YOUR CONFIG BEFORE UPDATING
  • Cleaned up AreaEffectCloudEntity spawns by combining AOECloudHelper#spawnStatusCloud and AOECloudHelper#spawnPickyStatusCloud into one method: AOECloudHelper#spawnAreaEffectCloudEntityWithAttributes
  • Cleaned up Predicate Registration for Bows and Crossbows in McdwClient, reducing it from 5 methods to 3

Updates and Clarifications

  • Added Contribution attributions to fabric.mod.json
  • Explicitly depend on >=1.20.0 <=1.20.1 of Minecraft

Bug Fixes

  • Fixed #253, No longer crash when using something other than a healing potion with Dipping Poison. (Thank you, @Aesthir!)
  • Fixed #252, Ranged Enchantments now apply correctly on bows and crossbows and do not trigger when melee attacking with the bow or crossbow. (Thank you, @Scizith!)
  • Fixed SummonedBeeEntity not having attributes

MC Dungeons Weapons 8.1.0

by Chronos_Sacaria on Nov 13, 2023
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Updates

Updated Mexican Spanish Translation

Changes

  • Adjusted Innate Enchantments in the following ways to bring content more in line with the current iteration of Minecraft Dungeons
    • Added Accelerate I to Purple Storm
    • Added Freezing I to the Snow Bow and Winter's touch
    • Added Fuse Shot I to Firebolt Thrower, Imploding Crossbow
    • Added Gravity I to the Anchor, Wind Bow, Echo of the Valley and Burst Gale Bow
    • Added Knockback I to Boneclub, Bone Cudgel, Claymore, Broadsword, Frost Slayer, Great Axeblade and Heartstealer
    • Added Multishot II to Harp Crossbow
    • Added Power I to Power Bow, Master's Bow, Sabrewing, Red Snake, Slayer Crossbow and Doom Crossbow
    • Added Power II to Elite Power Bow and Guardian Bow
    • Added Punch I to Heavy Crossbow, Harpoon Crossbow and Nautical Crossbow
    • Added Ricochet I to Trick Bow and Green Menace
    • Added Rushdown I to Chill Gale Knife and Tempest Knife
    • Added Thundering I to Lightning Harp Crossbow (originates from crossbow, not arrow. This is intended)
    • Added Wild Rage I to Love Spell Bow
    • Removed Bonus Shot I from Auto Crossbow
    • Removed Radiance I from Love Spell Bow

Bug Fixes

  • Attempted to fix Repair Cost Exploit with Broken and Mechanized Sawblades (#209)
  • Partially addressed issues with Pehkui by changing a ModifyConstant to a ModifyVariable for calculating attack range; No longer crashes, but Range doesn't work when Pehkui installed
  • Fixed GuardingStrikeEnchantment applying to everything (#232)
  • RefreshmentEnchantment description accurately reflects that it works with melee and ranged weapons (#233)
  • Broken Sawblade can no longer be enchanted with Unbreaking (#237)
  • Items can no longer be infinitely enchanted (#238, #239)
  • Non-innately enchanted weapons from MCDW no longer crash when using an enchanting table (#240)
  • Corrected CleanlinessHelper#mcdw$tooltipHelper (line #96) to actually be McdwLongbow rather than being McdwShortbow twice

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