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OneBar

OneBar

Makes your HUD smaller, smarter, customizable and... nostalgic?

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Game Mechanics
Utility

Compatibility

Minecraft: Java Edition

1.21.x
1.20.x
1.19.x
1.18.x
1.17.x
1.16.x

Platforms

Fabric
Quilt

Supported environments

Client-side

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Links

Report issues View source Visit wiki

Creators

robotkoer
robotkoer Owner

Details

Licensed MPL-2.0
Published 4 years ago
Updated 2 months ago
DescriptionGalleryChangelogVersions

Show all versions

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3.5.3

by robotkoer on Feb 20, 2023
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3.5.2:

  • Segmented armor bar now displays elytra durability constantly for better PvP
  • Updated Chinese Simplified translation by Rivmun
  • Small wording changes

3.5.3:

  • Fixed a bug with displaying "elytra durability" for normal armor on segmented armor bar

Compatible with 1.19.3+

3.5.2

by robotkoer on Feb 20, 2023
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  • Segmented armor bar now displays elytra durability constantly for better PvP
  • Updated Chinese Simplified translation by Rivmun
  • Small wording changes

Compatible with 1.19.3+

3.5.1

by robotkoer on Feb 14, 2023
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  • Vanilla-like fractions now have a default-enabled option to pad zeroes (e.g. 8.0 instead of 8) as it reduces visual flickering
    • Fall heights are no longer fractioned when vanilla-like fractions are enabled (#55)
  • OneBar is now shown above F3's FPS/TPS graph (#57)
  • Now again compatible with Raised v1.2.0

Compatible with 1.19.3+

3.5.0

by robotkoer on Jan 17, 2023
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✈️ Levitation support

Yup, OneBar now displays levitation because it is another effect that affects your health. Indicator is crossed out while on water, as water prevents the effect.

⬇️ Fall damage indicator (opt-in)

An experimental indicator that tells you the amount of blocks you're about to fall in-air, while having levitation effect or while crouching on an edge. Currently does not consider target block material (e.g. slime block) or solidness (e.g. tall grass) and does not estimate health. Special support is added for the levitation effect, which will estimate the height (from the ground) you're about to levitate to.

3.4.3

by robotkoer on Jan 13, 2023
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  • Added Totem of Undying counter indicator (opt-in)
  • Added compatibility for Raised
  • Updated Chinese translation by Rivmun

3.4.2

by robotkoer on Dec 25, 2022
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  • Added Glowing effect indicator
  • Invisibility indicator is now crossed out when you have Glowing

3.4.1

by robotkoer on Dec 23, 2022
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Re-enabled Exordium support

3.4.0

by robotkoer on Nov 29, 2022
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  • Added a jump/timeout bar for Camels
  • Exordium support disabled while it is not updated

Works on 1.19.3-pre3+

3.3.4

by robotkoer on Nov 29, 2022
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  • Added Chinese translation by Rivmun
  • Fixed Bad Omen symbol

3.3.3

by robotkoer on Nov 13, 2022
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  • Wearing any golden armor item now shows a "piglin mob head" indicator +p☻
  • Mob head indicators are now opt-in due to potential confusion
  • Locked MC version to 1.19.2
    • Snapshot versions can be found from GitHub Actions and will be published when 1.19.3 is nearing the release

3.3.2

by robotkoer on Nov 6, 2022
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  • Added an invisibility indicator ♤ (like the mirror icon)
    • Crossed out when wearing armor/offhand item or have arrow(s) stuck in you.
  • Small refactors around the mod, shouldn't affect the experience

3.3.1

by robotkoer on Nov 2, 2022
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  • Added skeleton, zombie, creeper mob head; carved pumpkin wearing indicators
    • Use a resource pack to adjust the pumpkin overlay, OneBar does not hide it
  • Shortened some option names

3.3.0

by robotkoer on Oct 22, 2022
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Fear not, segmented armor bar is here!

What does that mean? Well, it looks similar to the normal one, but each armor piece has a separate armor bar.

  • When you have full diamond armor, you get something like ___ ________ _______ ___.
  • When you lose the chestplate, you get something like ___ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ _______ ___
  • When you have iron armor, you get __ ​ ______ ​ _____ ​ __ ​ .

You no longer need additional mods for better armor display!

To reduce confusion, it is of course opt-in. It's also compatible with the armor durability option!

Other changes:

  • All armor options were moved to a separate tab in config, so these settings have been reset
  • Wrapped some config tooltips for better readability on GUI scale 4

3.2.0

by robotkoer on Oct 1, 2022
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  • Gradient support!
    • All bars can now transition to a darker or lighter color. Enable and configure in settings.
  • Symbol tweaks
    • If you thought that health, absorption and hunger could use some emoji as well, you can now enable those too.
    • Changed all text-based symbols to two letters for clarity and preventing duplicates
    • Changed warden anger emoji to ❌ as it looks closer to the anger symbol 💢, abbrevation to "wa"
    • Bad Omen abbrevation changed from "BO" to "bo"
    • Hardcore mode indicator is now shown between health and hunger for consistency
  • Moved horse jump bar slightly down to prevent overlapping the crosshair attack indicator
  • Added support for Exordium
    • That mod is slightly buggy, but worth a try as it can improve FPS by modifying HUD/GUI rendering
  • Changed fabric requirement to fabric-api for improved UX

3.1.1

by robotkoer on Aug 12, 2022
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Fixes for the warden bar:

  • When warden is angry, the health estimate is zero
  • Clarified settings tooltip

3.1.0

by robotkoer on Aug 11, 2022
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  • The warden bar now shows the closest warden's anger level

3.0.0

by robotkoer on Jun 5, 2022
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  • Added an approximate number of blocks the horse will jump on the jump bar
    • The bar is now wider to accommodate that
  • Fixed horse health not respecting "Vanilla-like fractions" setting
  • Experimental Warden level indicator (currently based on Darkness effect duration)

Works on Fabric/Quilt 1.19+

2.6.0

by robotkoer on Jun 5, 2022
Download
  • Added an approximate number of blocks the horse will jump on the jump bar
    • The bar is now wider to accommodate that
  • Fixed horse health not respecting "Vanilla-like fractions" setting

Works on Fabric/Quilt 1.17 - 1.18.2 with Java 17+

3.0.0-rc.1

by robotkoer on May 29, 2022
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Added keybindings for general settings (all unbound by default)

Tested on 1.19-pre3

2.5.0

by robotkoer on May 29, 2022
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Added keybindings for general settings (all unbound by default)

Works on Fabric/Quilt 1.17 - 1.18.2 with Java 17+

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