Mods
Resource Packs
Data Packs
Modpacks
Shaders
Plugins
Mods Resource Packs Data Packs Plugins Shaders Modpacks
Get Modrinth App Upgrade to Modrinth+
Sign in
ModsPluginsData PacksShadersResource PacksModpacks
Sign in
Settings
Offline Player Cache: Directors Cut

Offline Player Cache: Directors Cut

An API Mod to allow caching player data on the server while the player is offline. This means that mods can use this API to access offline player's data.

5,001
10
Library
Storage
Utility

Compatibility

Minecraft: Java Edition

1.21
1.20.1–1.20.6

Platforms

Fabric
Forge
NeoForge
Quilt

Supported environments

Server-side

90% of ad revenue goes to creators

Support creators and Modrinth ad-free with Modrinth+

Links

Report issues View source Visit wiki Join Discord server

Creators

bibireden
bibireden Lead Developer
dataencoded
dataencoded Contributor
OverlordsIII
OverlordsIII Contributor
clevernucleus
clevernucleus Former Author
BareMinimumStudios
BareMinimumStudios Mascot
Poke097
Poke097 Project Lead

Details

Licensed MIT
Published last year
Updated 10 months ago
DescriptionChangelogVersions

Offline Player Cache Banner

fabric quilt forge

java gradle


Preamble 📝

Offline Player Cache: Directors Cut has been completely redone from the ground up, and its framework predates 1.* and below. This was developed in mind to have persistent leaderboards for servers for their offline players.

Content 📦

Modders may register Record's linked with an id and a Codec to serialize/deserialize it.

Upon a player's disconnection from the server, their cached data is stored into the servers level data, which then can be accessed through code or through the commands the mod provides.

Upon a player's reconnection to the server, their cached data is deleted.

Commands

/opc get <uuid>|<name> <key>

Provides details about the current player value. If they are online, it will provide their current value, but if they are offline, it will provide their cached value.

/opc remove <uuid>|<name> <key>

If the player with the associated username or UUID is offline, it will remove that players cached value based on the selected key. If the player is online, nothing will occur with this command.

/opc list <uuid>|<name>

Lists all the keys and values this player has stored if they are offline, or if they are online, their current ones.

Developers Guide

Setup

Offline Player Cache has a Modrinth and Curseforge page.

In order to develop with the API, please add the following:

gradle.properties

opc_version=...

build.gradle

repositories {
    maven {
        name = "Modrinth"
        url = "https://api.modrinth.com/maven"
        content {
            includeGroup "maven.modrinth"
        }
    }
}

dependencies {
    modImplementation "maven.modrinth:opc-directors-cut:${project.opc_version}"
    // include this if you do not want to force your users to install the mod.
    include "maven.modrinth:opc-directors-cut:${project.opc_version}"
}
Alternatively, if you are using Kotlin DSL:

build.gradle.kts

repositories {
    maven {
        name = "Modrinth"
        url = uri("https://api.modrinth.com/maven")
        content {
            includeGroup("maven.modrinth")
        }
    }
}

dependencies {
    modImplementation("maven.modrinth:opc-directors-cut:${properties["opc_version"]}")
    // include this if you do not want to force your users to install the mod.
    include("maven.modrinth:opc-directors-cut:${properties["opc_version"]}")
}

Migration to 2.*

  • There are no longer any concepts of keys. Instead, you are to register an id, a Record, and a Codec.

Creating a Record

import com.mojang.serialization.Codec;
import com.mojang.serialization.codecs.RecordCodecBuilder;

public record Contract(String label, boolean signed) {
    public static Codec<Contract> CODEC = RecordCodecBuilder.create((instance) ->
        instance.group(
            Codec.STRING.fieldOf("label").forGetter(Contract::label),
            Codec.BOOL.fieldOf("signed").forGetter(Contract::signed)
        ).apply(instance, Contract::new)
    );
}

Registering

import maven_group.modid.concept.Contract; // Контракт :)

// somewhere during static/mod initialization
private void init() {
    OfflinePlayerCacheAPI.register(CONTRACT_RECORD_ID, Contract.class, Contract.CODEC, (Player player) -> {
        // within this block, you decide how to translate a player's data to the Record you chose.
        return new Contract(player.getName() + ":contracted", true);
    });
}

Obtaining

var cache = OfflinePlayerCacheAPI.getCache(server);
cache.getEntry(Contract.class, "bibi_reden").ifPresent(contract -> {
    // we now know that there is a valid Contract entry for this player.
    // You can also use a UUID to fetch an entry as well.
});

A Special Thanks to our Sponsor


Sponsor Banner

Use code "BAREMINIMUM" to get 15% off your first month!

Modrinth is open source.

main@4bafae8

© Rinth, Inc.

Company

TermsPrivacyRulesCareers

Resources

SupportBlogDocsStatus

Interact

Discord X (Twitter) Mastodon Crowdin
Get Modrinth App Settings
NOT AN OFFICIAL MINECRAFT SERVICE. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.