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Offline Player Cache: Directors Cut

Offline Player Cache: Directors Cut

An API Mod to allow caching player data on the server while the player is offline. This means that mods can use this API to access offline player's data.

5,002
10
Library
Storage
Utility

Compatibility

Minecraft: Java Edition

1.21
1.20.1–1.20.6

Platforms

Fabric
Forge
NeoForge
Quilt

Supported environments

Server-side

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Links

Report issues View source Visit wiki Join Discord server

Creators

bibireden
bibireden Lead Developer
dataencoded
dataencoded Contributor
OverlordsIII
OverlordsIII Contributor
clevernucleus
clevernucleus Former Author
BareMinimumStudios
BareMinimumStudios Mascot
Poke097
Poke097 Project Lead

Details

Licensed MIT
Published last year
Updated 10 months ago
DescriptionChangelogVersions
All versions2.0.0+1.20.1-beta.1

2.0.0+1.20.1-beta.1

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Changelog

Additions 🍎

  • Hey, hey, I figured out how to do a multi-loader project! (sorta)
  • This update is compatible for (hopefully) all loaders.

Changes 🌽

  • Rewrote the cache (again).
    • The cache now uses a record-based system for registering with a provided Codec.
    • Register your record using OfflinePlayerCacheAPI#register.
    • Get your cache using OfflinePlayerCacheAPI#getCache.
  • Proper documentation will arrive upon release.

Dependencies

dependency-iconKotlin for Forgerequired

Files

OfflinePlayerCache-Forge-2.0.0+1.20.1-beta.1-dev-shadow.jar(69.02 KiB) Primary
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OfflinePlayerCache-Forge-2.0.0+1.20.1-beta.1-sources.jar(46.13 KiB)
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OfflinePlayerCache-Forge-2.0.0+1.20.1-beta.1.jar(70.5 KiB)
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Metadata

Release channel

Beta

Version number

2.0.0+1.20.1-beta.1-forge

Loaders

ForgeNeoForge

Game versions

1.20.1

Downloads

117

Publication date

August 2, 2024 at 6:15 AM

Publisher

bibireden

bibireden

Lead Developer

Version ID

Modrinth is open source.

main@4bafae8

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