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Polytone

Polytone

Customize Map Color, Block Colors, Colormaps and Block Sounds, Biome Colors, Dye Colors. Supports Optifine format. For Resource Packs

4.17M
889

Compatibility

Minecraft: Java Edition

1.21.x
1.20.6
1.20.4
1.20–1.20.1
1.19.2
1.18.2

Platforms

Fabric
Forge
NeoForge

Supported environments

Client-side

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Links

Report issues View source Visit wiki Join Discord server
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Creators

MehVahdJukaar
MehVahdJukaar Owner
gayasslily
gayasslily Member
Plantkillable
Plantkillable Member

Details

Licensed GPL-3.0-or-later
Published last year
Updated 2 days ago
DescriptionChangelogVersions

Show all versions

1
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31

1.21.4-3.3.22

by MehVahdJukaar on Jun 24, 2025
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1.21.4-3.3.22

by MehVahdJukaar on Jun 24, 2025
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  • improved handling of block modifiers with the same name. Both will be parsed and applied in the right order. Especially relevant for legacy stuff conversion

1.21.4-3.3.21

by MehVahdJukaar on Jun 22, 2025
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1.21.4-3.3.21

by MehVahdJukaar on Jun 22, 2025
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fixed some issues with custo colos not resetting. all targets from slot and widget modifies can use range targets( the same syntax uses for lots) you can use color modifiers to add particle options to an effect slot modifiers work better and have some issues fixed. They now also stack, if you move a slot and another one target the pos where it is moved this is now valid. Also targets filed is optional color.properties is deprecated, use colors.json fixed some conversion issues with fluid colormaps

1.20-3.3.10

by MehVahdJukaar on Jun 16, 2025
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1.20-3.3.10

by MehVahdJukaar on Jun 16, 2025
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fixed an issue with translucent render type improved offset type to work better with fabric api

1.21.4-3.3.20

by MehVahdJukaar on Jun 15, 2025
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1.21.4-3.3.20

by MehVahdJukaar on Jun 15, 2025
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fixed additive translucent shader not having any alpha cutoff fixed terrain fog color being inverted

1.21.4-3.3.19

by MehVahdJukaar on Jun 12, 2025
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1.21.4-3.3.19

by MehVahdJukaar on Jun 12, 2025
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added "terrain_fog_colormap" to dimension modifiers particles and sound emitters for blocks have a "tick_source" parameter. can be "animate_tick" or "block_broken"

1.20-3.3.9

by MehVahdJukaar on Jun 10, 2025
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1.20-3.3.9

by MehVahdJukaar on Jun 10, 2025
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backported more stuff

1.21.4-3.3.18

by MehVahdJukaar on Jun 5, 2025
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1.21.4-3.3.18

by MehVahdJukaar on Jun 5, 2025
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fixed polytone_ignore

1.21.4-3.3.17

by MehVahdJukaar on Jun 2, 2025
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1.21.4-3.3.17

by MehVahdJukaar on Jun 2, 2025
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  • rando number or blocks is seeded same way as it is with block models.
  • Added rand_int and rand_long functions in expressions
  • removed some logging when unregistered biomes were passed to clent colors functions, mod will crash instead as it should have been
  • improved how shaders are registered

1.21.4-3.3.17

by MehVahdJukaar on May 21, 2025
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1.21.4-3.3.17

by MehVahdJukaar on May 21, 2025
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fixed an issue with frozenlib since it would call some method super early

1.21.4-3.3.16

by MehVahdJukaar on May 20, 2025
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1.21.4-3.3.16

by MehVahdJukaar on May 20, 2025
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fixed block emitter particle spawn position not being accounted for fixed custom particles in biomes

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