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AstraLex Shaders

AstraLex Shaders

Shaderpack with very high customization. If you like effects, this shaderpack is made for you!

1.36M
727
Atmosphere
Cartoon
Fantasy

Compatibility

Minecraft: Java Edition

1.20.4–1.20.6
1.20–1.20.2
1.19.4
1.16.5

Platforms

Iris
OptiFine

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Links

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Creators

LexBoosT
LexBoosT Owner

Details

Licensed ARR
Published 2 years ago
Updated last year
DescriptionGalleryChangelogVersions

Show all versions

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AstraLex V77.1

by LexBoosT on Apr 13, 2023
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#Version 77.1

  • Fixed compilation error on MC 1.16.5.

#Version 77.0

  • Fixed compilation error when you enable Vanilla Sky option in Sky Color Menu.
  • Fixed LightShaft color when Night vision is enabled.
  • Improved a bit Aurora.
  • Improved Underwater LighShaft.
  • Now Planet and Majora's Mask have a separate option, if you enable both options only Majora's Mask will appear. (To avoid MACRO WARNs in the .log)
  • Improved Sea Lantern emissivity.
  • Changed dirt texture by BSL dirt texture.
  • Fixed gliches on Smoke particles.
  • Disabling Caustics During New Moon.
  • Campfire Smoke is now transparent.
  • Increase Sun and Moon reflection.
  • Fixed torchflower crop waving.
  • Now Light Flickering as 2 options, Block Flickering and Hands Flickering.
  • Improved Snow fog the night and caves.(Thx FENVEN)
  • Disabled Underwater Sky Opacity the night.
  • Disabled Water Refraction for RTX and Vanilla Tinted water style when you are under the surface.
  • Added slider for Underwater Caustics visibility.
  • Modifying Tinted Vanilla Water to Vanilla.
  • Fixed Typo in Water Reverb description.
  • Absoption is now in Water Color Menu.
  • Increase Underwater visibility when Light Shaft is enabled.
  • Improved Lightshaft dithering.
  • Improved smoothness of Motion Blur.
  • Vanilla Water Mode as proper Absorption color system and can be disabled.
  • Fixed water/terrain fading for the Distant Fade option. (Thx Capt!).
  • Water Caustics is more smooth.
  • Others small adjustments.

AstraLex V76.0

by LexBoosT on Apr 1, 2023
Download
  • Increase water opactity in caves, in the night.

  • Fixed compilation error on composite13.

  • Fixed shader crash on Iris when you use Lightshaft with AMD Cards.

  • Modify a bit BlackBody function and set the temperature a bit more white.

  • Added Waving options for Mushrooms and Cobweb.

  • Fixed EminGT Colored Lighting.

  • Improved main color.

  • Fixed Particles behind glass.

  • Enabled Frustum culling.

  • Birds is more visible.

  • SunPatRotation slider is now in Sky Configuration Menu.

  • Added a shortcut to disable Round Sun/Moon below the Custom RP option to save time if you have a resource pack with a skybox.

AstraLex V75.0

by LexBoosT on Mar 22, 2023
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  • Little Trick to "fix" Specular on Hands on LabPBR Format. Option in the Secret Menu.

  • Modify Dithering on Shadows, SSS, Reflexion.

  • Added various FasthMath.

  • Fixed Glint Visibility the Day.

  • Added Option for disabled Motion Blur on Players. (Only work for MC 1.16.5+).

  • Various adjustement with lightmap coord.

  • Now Per Biome Weather Colors is in Weather Menu with Per Biome Weather option.

  • Added ability to activate or deactivate the weather coloring of the different biomes.

  • Removed loop not needed for Motion Blur code.

  • Increase a bit reflection for Water Reverb Option.

  • Added ability to disable clouds.

  • Merging Aurora and Aurora End code and modification of noise.

  • Fixed color when birds crossing.

  • Improve Magical Glint Colors.

  • Added Glint Direction slider (in degres).

  • Added Possibility to adjust Glint speed animation.

  • Fixed Water reflection on old version of MC. (Thanks Emin).

  • Fixed Color of particles for older version of MC.

  • Fixed Bloom Strenght for older version of MC.

  • Improve Coloration in shaders Menu.

AstraLex V74.0

by LexBoosT on Mar 1, 2023
Download
  • Fixed Fast Leaves on Iris.(Thanks IMS).

  • Fixed Colored Shadow Color texture.

  • Added Option for End Portal. (Gray or Purple/Pink/Blue).

  • Decrease Samples of AO if TAA is Enable.

  • Vanilla AO is now standard value.(1.0 instead 0.5).

  • Default Strength value for AO shader is now 3.0.

  • Improved a bit SSS noise.

  • Modification of the "hue" code to replace sin() by modulo.

  • Decrease normal strength for puddles.

  • Added option for adjust puddles fresnel on smoothness texture. (Low/Medium/High/Very High).

  • Better visibility of Ripples.

  • Added Approxiomate Trigonometric option for better performance with low end computer.

  • Fix bad glowing pixel on Shulker and increase a bit emissivness.

  • Improve glowing for Blaze, End Crystal, Drowned, Glow Squid and Allay.

  • Increase a bit Bloom Strength in Nether and Ender.

  • Improve samples and modify dithering for Motion Blur.

  • Various small adjustments and optimizations.

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