- Added a server config option "itemUseProtectionExceptionList" for item use protection exceptions.
- Reworked multi-tick server tasks, e.g. claim sync.
- Optimized the claim expiration system for when there is a huge number of claim owners or a single claim owner has a huge number of claims.
- Optimized the party expiration system for when there is a huge number of parties. More optimizations to come.
- Fixed some party allies not surviving a server restart.
- Added Piston Barrier option that protects chunks from being affected by pistons outside the chunks.
- Added chunk protection support for Create mod. Currently should protect from all survival Create mechanics, but please let me know if I missed something. The Fabric version of the mod requires an additional extension/mod for this to work.
- Added block place/break protection based on Forge block snapshots. This is especially useful for items that place multiple blocks, e.g. beds, bonemeal. Unfortunately, I don't think Fabric has an equivalent for this, but I'll look into this more.
- Added Piston Barrier option that protects chunks from being affected by pistons outside the chunks.
- Added chunk protection support for Create mod. Currently should protect from all survival Create mechanics, but please let me know if I missed something. The Fabric version of the mod requires an additional extension/mod for this to work.
- Added Piston Barrier option that protects chunks from being affected by pistons outside the chunks.
- Added chunk protection support for Create mod. Currently should protect from all survival Create mechanics, but please let me know if I missed something. The Fabric version of the mod requires an additional extension/mod for this to work.
- Added block place/break protection based on Forge block snapshots. This is especially useful for items that place multiple blocks, e.g. beds, bonemeal. Unfortunately, I don't think Fabric has an equivalent for this, but I'll look into this more.
- Added Piston Barrier option that protects chunks from being affected by pistons outside the chunks.
- Added chunk protection support for Create mod. Currently should protect from all survival Create mechanics, but please let me know if I missed something. The Fabric version of the mod requires an additional extension/mod for this to work.
- Reworked runtime claim storage and synchronization. It should be much faster and more scalable now. It's a huge change though, so expect bugs. Rolling back to 0.6.1 is safe though, in case you need to.
- Fixed claim and forceload numbers not always being correct on the UI, especially when claim data isn't synced with the client.
- Fixed incorrect command suggestion in the output when using /openpac-parties destroy.
- Added target-aware item use protection for items that use custom ray-tracing, usually those that can interact with fluids, e.g. buckets.
- Added regular item use protection exceptions for buckets. The new target-aware protection is enough.
- Added the whole BOATS item tag to the default item use exceptions.
- Added fluid barrier option that protects your chunks from fluids flowing in from outside.
- Added dispenser barrier option that protects your chunks from dispensers that "touch" and face your chunks.
- Added an option in the player configs for whether chunks that "touch" the claimed chunks (neighbors) should also be protected from regular item use (not a block or entity interaction with an item). I don't recommend turning it off though.